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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } AI interrupters on crack - Could anyone from ANet please respond? - Page 2 - Guild Wars Forums - GW Guru
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Old Sep 28, 2006, 02:58 AM // 02:58   #21
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its like a showdown, <,< lol. whoever gets the first interrupt, wins? or wins the interupting.
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Old Sep 28, 2006, 03:43 AM // 03:43   #22
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- Don't chain cast if you know there's interrupters around.
- If you're not getting hit then it doesn't mean you're not being targetted. Afaik, all monsters have everyone in their aggro range targetted by default. So yeah, they have 8 targets at the same time (unconfirmed but pretty much looks like it, humans can do it too by watching animation)
- remember fast casting

I see no problem X.x
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Old Sep 28, 2006, 05:11 AM // 05:11   #23
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sorry but, having an arrow shot with 1/4 cast time to interupt a 1/4 spell in the AREA (mind you arrow is not mad fast) is CHEATING. plain and simple - AI does sometimes use an interupt before u can even cast and therefore interupting Your cast with NO reaction time, it JUST interupts as u cast it. with no lag no latency no other factors.

sorry nerf AI
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Old Sep 28, 2006, 06:14 AM // 06:14   #24
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you must also take into account the amount of time it takes for you to either hit your mouseclick or type out the number......and that info to get to the server....get to the game.....you will always lose.
Another thing...are you using the cursor or numberpad? If you use the cursor (like I am prone to do) you will notice that if you hover over an interupt the enemy usually wont cast another spell....but start using another spell/skill they do. (I have tested this out by leaving my mouse over the interupt and then hitting another skill with the numberpad or just leaving my cursor over the skill until the monster is killed....)
its uncanny how quickly they can interupt 5 of my actions in a row with only 1 interupter in the group.....me vs ai ...put money on the ai
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Old Sep 28, 2006, 06:27 AM // 06:27   #25
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i got a question to add to this post.

i go to uw, clear the aataxe's. take quest to let out graspings.
have prot spirit up, but recast just as they approach, only to have it skull cracked.

how is it, grasping darkness's can skull crack prot spirit?
prot spirit. 1/4, skull crack. 1/2 second.

and to make it more intresting, skull crack requires 9 adrenaline. how do they cast it when they should have 0?

i would realllyyyyy like to know how this happens.
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Old Sep 28, 2006, 07:01 AM // 07:01   #26
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Eh, let's face it, the AI cheats. It needs to in order to make up for it being moronic. Anyone going to start complaining about Monster Skills, now?
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Old Sep 28, 2006, 07:10 AM // 07:10   #27
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Quote:
Originally Posted by lightblade
Here's how you get interrupted with your 1/4 cast spells:

1. You first cast a 1/4 cast spell
2. AI attempt to interrupt first spell;
3. You cast second 1/4 cast spell immediately after the first one; or queued spell
4. AI failed to interrupt first spell and interrupted the second spell.

So...don't cast your spells continuously
These things happen even if you're not casting continously.
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Old Sep 28, 2006, 07:40 AM // 07:40   #28
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Quote:
Originally Posted by arcanemacabre
Eh, let's face it, the AI cheats. It needs to in order to make up for it being moronic. Anyone going to start complaining about Monster Skills, now?
Been doing that since I found out about them. Some make sense, like Giant stomp. Others, though, are simply lazy design-work. If a skill would be imbalancing in the hands of the players, then it should be kept out of the game entirely.

Some people claim to like a challenge, but nobody really enjoys it when the other side gets to cheat.
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Old Sep 28, 2006, 07:45 AM // 07:45   #29
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Quote:
Originally Posted by Orinn
Been doing that since I found out about them. Some make sense, like Giant stomp. Others, though, are simply lazy design-work. If a skill would be imbalancing in the hands of the players, then it should be kept out of the game entirely.

Some people claim to like a challenge, but nobody really enjoys it when the other side gets to cheat.

I'm all for balance, but seriously, do you not agree that the AI is dumb compared to a human? Don't you think that requires a handicap of sorts?

AI simply can't be programmed to counter every possible scenario, nor can it truly 'learn' as a human can. Simply put, a human will always be better. The only way the devs can make it any harder, is by throwing in completely unfair advantages to the AI, so they can at least have a shot.
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Old Sep 28, 2006, 07:53 AM // 07:53   #30
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Mesmers have fast-casting and also a chance of faster casting times.
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Old Sep 28, 2006, 08:01 AM // 08:01   #31
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I think this is all in the depths of the game engine where the devs don't want to tinker too much, but it is not just interrupts that need attention.

AI's should act more like human players in all ways. Humans are never machine like in their reactions. So the AI should have a bit of "fuzzy logic" programmed into it. AI's should sometimes make mistakes too.

I would also like to see occasional rare bits of reality, like you attack and mob runs fleeing in terror and vanishes in the distance!
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Old Sep 28, 2006, 08:24 AM // 08:24   #32
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This doesn't cover everything, of course, but it does seem to be about half of the examples in the original post...

Remember that CoF is an area interrupt. Being interrupted by it doesn't necassarily mean the AI was deliberately interrupting you - they could simply have interrupted someone else, and you were close enough to be caught.

Of course, that does still leave the other interrupts...
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Old Sep 28, 2006, 10:50 AM // 10:50   #33
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There's some kind of predictive AI at work, always has been. An easy test of this is grab a bow or long range weapon then from a distance attack an enemy.

Your character will start to run towards the enemy, then when in range start the animation to fire a shot. At this point if you cancel i.e. backpeddle before any shot has been fired, take a look at the enemy. It has initiated a "I'm about to be attacked" animation (is hunched over or something).

Even though no projectile is in the air (no shot taken) the AI has already "responded" which proves there's some predictive response going on.
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Old Sep 28, 2006, 11:00 AM // 11:00   #34
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I've seen the Summit Axe Wielders use Disrupting Chop on someone who isn't using any skills, apparently just interrupting them doing a normal attack.
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Old Sep 28, 2006, 11:07 AM // 11:07   #35
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i completely agree.

I appreciate AI mesmers do have fast casting, but they can interupt my 1/4 spells with impunity! even level 12 wind riders or whatever they are called with their CoF (yes i swore out loud), i actually tested it on them to make sure they were not lagging from another skill i had used in a chain. No human player, esp with network, can interupt a 1/4 unless by sheer luck.
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Old Sep 28, 2006, 11:08 AM // 11:08   #36
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Quote:
Originally Posted by Xenrath
There's some kind of predictive AI at work, always has been. An easy test of this is grab a bow or long range weapon then from a distance attack an enemy.

Your character will start to run towards the enemy, then when in range start the animation to fire a shot. At this point if you cancel i.e. backpeddle before any shot has been fired, take a look at the enemy. It has initiated a "I'm about to be attacked" animation (is hunched over or something).

Even though no projectile is in the air (no shot taken) the AI has already "responded" which proves there's some predictive response going on.

aloe seeds do this...not seen any other enemies do it though O_o
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Old Sep 28, 2006, 11:08 AM // 11:08   #37
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AI will never be able to play like human...

It's only fair they can do things Human will never be able to do...
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Old Sep 28, 2006, 11:09 AM // 11:09   #38
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LoL, yep.
AI speed beats all.
Instant, 0 seconds reaction time.
Dont be surprised if your shouts start geting interrupted. XD
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Old Sep 28, 2006, 11:10 AM // 11:10   #39
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hum.... the game isnt too easy right now? and you wanna nerf the AI to make it even easier?

I say we keep it like that, I dont need an easier game... Who care if they interupt you, just stop soloing... If you cast Prot Spirit and it get interupted, another monk could cast it... Interupter are here to kill solo build, and its a good way to do it...
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Old Sep 28, 2006, 11:13 AM // 11:13   #40
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Quote:
Originally Posted by Hyunsai
AI will never be able to play like human...

It's only fair they can do things Human will never be able to do...
yep. even though they have superior reflexes, they are still dumb.
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